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财富劫阵脚本|带效果图

 

财富劫阵脚本


财富劫阵脚本

[@main]

伦比的力量,千百万年来,没有人能够启动过,它里面隐藏\

着什么无人知道!启动劫阵可以随机获得

启动

 

[@qidong]

#IF

checkitem 财富神石 1

SMALL G0 187

#ACT

inc G0 1

SENDMSG 1 财富劫阵升为:第[

set [018] 1

goto @huodezhufu

break

 

#IF

checkitem 财富神石 1

LARGE G0 186

#ACT

ThrowItem 3 353 342 6 100元宝 10|60

ThrowItem 3 353 342 6 500元宝 5|60

ThrowItem 3 353 342 6 1000元宝 1|60

ThrowItem 3 353 342 6 100元宝 10|60

mov G0 0

set [018] 1

goto @huodezhufu

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

#ELSEACT

messagebox 启动需要财富神石一块!

 

[@huodezhufu]

#IF

Check [018] 0

#act

mapmove 3 333 333

break

 

 

#IF

checkitem 财富神石 1

RANDOM 400

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]

set [018] 0

GAMEGOLD + 5000

break

 

 

#IF

checkitem 财富神石 1

RANDOM 200

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]

set [018] 0

GAMEGOLD + 2000

break

 

 

#IF

checkitem 财富神石 1

RANDOM 100

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]

set [018] 0

GAMEGOLD + 1000

break

 

 

#IF

checkitem 财富神石 1

RANDOM 50

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]

set [018] 0

GAMEGOLD + 500

break

 

 

#IF

checkitem 财富神石 1

RANDOM 20

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个]

set [018] 0

GAMEGOLD + 200

break

 

 

#IF

checkitem 财富神石 1

RANDOM 10

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加100个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加100个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加100个]

set [018] 0

GAMEGOLD + 100

break

 

#IF

checkitem 财富神石 1

RANDOM 5

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加50个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加50个]

set [018] 0

GAMEGOLD + 50

break

 

 

#IF

checkitem 财富神石 1

RANDOM 3

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加30个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加30个]

set [018] 0

GAMEGOLD + 30

break

 

 

#IF

checkitem 财富神石 1

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20个]

set [018] 0

GAMEGOLD + 20

break

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